Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platforms
Supported environments
Server-side
Singleplayer
Creators
Details
Licensed MIT
Published 2 weeks ago
CobblemonQuests
The engagement loop your Cobblemon server needs. Daily, weekly, elite, hidden, and repeatable quests, server-wide community goals, leaderboards, configurable sound effects, and a complete in-game authoring + customization toolkit — all built on a clean single-screen GUI that admins can rearrange slot-by-slot from config without touching Java.
Feature highlights
For players
- 6 quest types — Daily, Weekly, Elite Weekly, Hidden,
Repeatable, and Normal (chain steps).
- Repeatable quests never rotate. Run them as many times as you like; lifetime run counts are tracked per quest and shown on the tile.
- Elite weekly — one extra-difficult weekly with significantly better rewards, displayed in a dedicated slot with glow.
- Hidden quests unlock invisibly when triggers match (catch count, species, dimension, etc.) and live in a dedicated Hidden viewer GUI alongside trophy tiles for ones you've already completed.
- 15 objective types — catch, battle NPC, defeat wild (separately tracked from PvE wins), level up, gain levels, evolve, hatch eggs, throw Poké Balls, use experience candies, visit biomes / dimensions (with anti-ping-pong dedup), catch shiny, catch legendary, complete PokeHunts, complete raids.
- Single 6-row quest GUI — everything visible at once: leaderboard tile + reset timers on row 0, dailies on rows 1–2, weeklies on rows 3–4, streak / milestones / hidden / repeatable / close on row 5. No more digging through sub-pages.
- Server Quests — shared server-wide objectives with a live boss bar. Every player contributes. Duration from 1 hour to 1 week. Top-3 contributors get bonus rewards; offline contributors are paid out on next login via a queued-rewards system. Contribution leaderboard with player heads + medals.
- Leaderboards — top-16 player-head pyramid with own-rank glow. Ties are now broken by who reached the value first (timestamp- based), so racing past a friend keeps you on top.
- Sound + visual effects — configurable sounds on quest complete, claim, milestone, streak advance, hidden discovered, chain advance, and community-goal complete. Title / subtitle flashes on major events.
- Claim system — completed quests glow
★ READY ★; claim individually or hit Claim All. Auto-mode available. - Daily streak + lifetime milestones — reward consistency. Milestone GUI is paginated and fully configurable.
- Reroll system with hard per-rotation caps —
daily-per-dayandweekly-per-week(default 1 each). No paid fallback. Counters are consumed before the roll and refunded if the pool can't produce a replacement, so concurrent clicks can't double-spend. - Chat reward banners — every reward payout shows a one-line
confirmation:
★ +250 Stars/$ +5000 PokeDollars. Format fully customizable per-server.
For admins
- In-game customization of literally every player-facing string,
slot, item, color, and button. No jar editing, no Java. Every
GUI is its own HOCON file under
config/cobblemonquests/gui/:main_menu.conf,detail_menu.conf,stats_menu.conf,milestone_menu.conf,leaderboard_menu.conf,repeatable_menu.conf- Set the
slot(0–53) of every button. Set therows(1–6) of every menu. Toggle any button'svisibleflag. Replace the glass-pane filler with any item id. Customize progress-bar characters, colors, length, brackets. Reorder quest name parts vianame-format. Sort quests by progress / rarity / alphabetical / status / id.
- Custom Command Buttons — drop unlimited extra buttons into
any GUI: store links, Discord, voting, vanilla command shortcuts.
Each entry takes
slot,item,name,lore,glow, and acommandtemplate with{player}substitution. - Event Command Hooks — fire console commands when any of
these events happen:
quest-complete,milestone-reached,streak-milestone,claim. Wire up Discord webhooks, broadcast messages, grant external items — all without recompiling. - Admin right-click quick actions — right-click any quest tile with admin perms to open Complete / Reset Progress / View Details inline.
- Quest Browser — tabbed by type (All / Daily / Weekly / Normal / Elite / Hidden / Repeat), filtered by rarity + category, sortable, paginated. Scales to hundreds of quests.
- Quest Editor + Quest Creation Wizard — full in-game CRUD. Cycle type / category / rarity, set targets, build rewards via the 4-step wizard, save to disk, duplicate, delete (two-click confirm), live preview.
- 4-Step Reward Wizard — pick category (Currency / Items / Crate Keys / Commands) → browse + select (item browser with All / Cobblemon / Balls / Candies / Vanilla tabs and full registry pagination) → set quantity → recap + confirm.
- Per-reward
displayoverride — replace any reward's lore text with custom MiniMessage. Perfect for branded rewards or hiding rawpadmin givekeycommands behind a clean<aqua>Special Reward</aqua>line. - Reward display rename map —
rewards.display-namesmaps any item id or key id to a custom name globally. Servers can ship a fully branded tooltip set without per-reward edits. - Chain Browser + Editor + Wizard (admin-side) — full in-game chain authoring with step picker, inline quest creation, reorder arrows, difficulty tags, loopable toggle, chain-completion rewards.
- Server Quest Browser + Editor + Wizard — create server-wide goals with objective type, target, duration (1h to 1 week), base rewards, and top-3 contributor bonus rewards. Active Goal Management dashboard: stop, reset, boost progress, view contributors live.
- Player Management GUI — inspect any online player: active quests, streak, Stars balance, total completed, repeatable run counts. Admin actions: grant Stars, reset dailies / weeklies, wipe player data (two-click confirm). Admin perms re-checked on every click — a mid-session demotion takes effect immediately.
- Config Editor — multi-page hub: Reroll Caps / Pool Weights / Toggles / GUI Layout. Each is a clean sub-page with Save.
- GUI Layout Editor — visual 54-slot grid. Click any slot to
cycle its role. Save writes to
gui/player_main.confand auto-reloads. - Diagnostics & test commands:
/quests admin debug events— per-tracker fire counts + last-fired timestamps + last detail. Triage "my quests aren't progressing" reports in seconds./quests admin debug stars <player>— print the authoritative Stars balance + lifetime earnings./quests admin testkey <player> <key> [amount]— invoke the crate-key bridge live to verify your template without waiting for a quest./quests admin testcommand <player> <command...>— dry-run any command-reward template through the same SafeDispatch pipeline rewards use.
Rewards
- PokéDollars (Impactor primary currency)
- Stars — now dispatched through a configurable economy command
(default:
eco deposit {amount} {currency} {player}) so a real Impactor currency account is what updates. The local JSON ledger is mirrored only as a leaderboard cache. - Items — any Minecraft / Cobblemon item id, with overflow handling.
- Crate keys — global command template plus a per-key override
map (
integrations.crate-key-commands) solunarcan route to Pebble's Crates andvoteto ExcellentCrates on the same server with no branching elsewhere. Default template targets Pebble's Crates (padmin givekey {player} {amount} {key}) out of the box. - Custom commands — console execution with
{player}placeholder, run through a unifiedSafeDispatchpipeline that catches typos, missing nodes, and re-entry instead of silently swallowing them. - All grants are atomic, audit-logged with 8-char transaction IDs,
and resilient to offline players — community-goal payouts and
star rewards queue into
pendingRewardsand deliver on next login with a★ You have rewards waiting! ★chat banner.
Integrations
- Impactor — PokéDollar + Stars currency, soft dependency.
- PokeHunts — auto-hooks if loaded; quest type
COMPLETE_POKEHUNT. - Raids — auto-hooks if loaded; quest type
COMPLETE_RAID. - LuckPerms — optional, used for permission node lookups; falls back to op-level cleanly with a one-time WARN if the provider fails.
- Pebble's Crates / ExcellentCrates / CMI — any crate plugin works via the per-key override map.
- Public API — any mod can call
ExternalEventApito feed quest progress without a classpath dependency.
Security & reliability
- Permission re-checked on every action — mid-session demotions
work. Every admin GUI has an internal
requiresAdmin()guard on everyopen()and click. - Bypass permissions are explicit-only AND now config-gated.
cobblemonquests.bypass.reroll-costandcobblemonquests.bypass.rate-limitonly take effect when the matchingpermissions.bypass.*flag inconfig.confis set totrue. Granting the LP node alone is no longer sufficient — so a forgotten wildcard inheritance can't silently disable the new reroll caps. - Per-player rate limits on rerolls and admin commands.
- Audit log at
logs/cobblemonquests-audit.logrecords every quest assignment, completion, reward grant, reroll, admin action, hidden discovery, milestone crossing, community-goal mutation, config reload, and admin test command with an 8-char base36 transaction id. - Snapshot at assignment — quest definitions snapshot at assignment time so config edits never retroactively change a payout.
- Anti-exploit dedup on "visit N biomes / dimensions" objectives — only distinct biome / dimension ids count. Ping-pong farming is dead.
SafeDispatch— single canonical path for every console command the mod runs (rewards, stars, crate keys). Treats result< 1as a hard failure with a WARN carrying the resolved command string. Re-entry guards prevent infinite loops if a reward template accidentally calls back into the mod.
One-line elevator pitch
Turn your Cobblemon server into a place players log in for tomorrow, not just today.
Setup
- Drop
cobblemonquests-1.8.0.jarintomods/next to Cobblemon and (optionally) Impactor. - Start the server. A default config, sample quests (9 dailies, 7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain, and 2 server-quest templates are written on first boot.
- OPs can run
/queststo see the player hub and/quests adminfor the admin panel. - Use the in-game wizards to create quests, chains, and server
quests — or edit
config/cobblemonquests/files by hand. - Use the in-game Config Editor to tune reroll caps, pool weights,
and toggles — or edit
config.confand run/quests admin reload.
Commands
/quests Open the quest hub
/quests stats Open the stats page
/quests leaderboard Open the leaderboard
/quests reroll <slot> Reroll a quest (per-rotation cap applies)
/quests admin Open admin panel
/quests admin reload Reload config + quests
/quests admin give <p> <q> Give a quest to a player
/quests admin complete <p> <q> Force-complete a quest
/quests admin reset <p> Reset a player's dailies
/quests admin resetweek <p> Reset a player's weeklies
/quests admin goal set <id> Activate a server quest
/quests admin goal stop Stop the active server quest
/quests admin goal reset Reset server quest progress
/quests admin goal progress <n> Set progress manually
/quests admin debug events Tracker activity dashboard
/quests admin debug stars <p> Print Stars balance + lifetime
/quests admin testkey <p> <key> [n] Test crate-key template live
/quests admin testcommand <p> <cmd...> Test any command template
/cq is a shorter alias for /quests.
Compatibility
- Minecraft 1.21.1 / Fabric
- Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21
- Soft dependencies: Impactor (PokéDollar + Stars currency), LuckPerms (perm nodes + prefix), PokeHunts (auto-hook), Raids (auto-hook), any crate plugin (Pebble's, ExcellentCrates, CMI, etc. — configurable per key)
- Coexists peacefully with PokeBuilder and StaffChat (both also from souljagger).
Roadmap
- Party / multiplayer quests — coming with the party-system update
- NPC interaction — right-click a Cobblemon NPC to open
/quests - Quest shop — spend Stars on exclusive items
- Seasonal / event quests — time-limited quest pools
- Player-facing chains UI — chain backend + admin authoring is shipped today; player viewer returns alongside the party update
License
MIT — fork, modify, redistribute.

